![]() ![]() Same is worth for the niche serie of X games, the single best solo space operas out there, extremelly complex and hard to grasp, but spend some time learning about this world and you can become its master, building massive industrial space stations flooding the market with common and illegal wares to fuel the expasion of your fleet which can holds thousands of ships that you can each controle individually in 1st or 3rd person if you choose so. Niche games are amazing, go play chivalry: MW and its silly reverses, or Mordhau, the skill curve can be discouraging, but if you persevere just a little, it becomes incredibly rewarding. If the whole industry was doing this we'd get bland games that are carbon copies of each others as companies would just try to secure their marging instead of actually making a piece of art (which we already start to see thanks to the power we've given to marketting divisions). That sort of practice has a name, it's called levelling from the bottom, and it's not a good thing, at all. If a private server is successful, adopt some of what works from them. Game developers ought to bring us a base game, altered as needed to draw in a wide audiance, while enabling the player base to alter the game to their personal liking. Nitch gaming is a bad idea, and should exist only on private servers where the private admin can alter the ships (workshops). Eventually everyone bails from the sinking ship, including the devs. When no new players join, because the game is increasingly narrow and unappealing, the devs have to start trying desperate measures, which typically alienates even the vets. As they are nolifers, they will passionately defend and shout down anyone who comes up with better suggestions, out of fear that their "perfect game" would be ruined. Originally posted by ninjaguy Dan:FS died the same reason many indie projects die: devs listen to a small group of nolifers who have no perspective beyond their own personal desires, this makes the game increasingly niche and increasingly popular with that core group. No one else would spend so much time playing your alpha project. But never ever take game development suggestions from a bunch of entitled basement dwellers. ![]() If they have requests for minor features, or can make bug reports, those are great things to listen to. Most players don't know anything about game design. There's a lesson in this for all indie devs, particularly the ones who want to be known for listening to player feedback. FS died the same reason many indie projects die: devs listen to a small group of nolifers who have no perspective beyond their own personal desires, this makes the game increasingly niche and increasingly popular with that core group. ![]()
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