![]() only shows those squads that are in command range), and during the night assault on the Hannoverians, you might want to reduce the amount of them in the ruins. the command menu in the "Assault" mission should be changed to that of later missions (i.e. Other, minor problems so far: extremely lengthy cut-scenes, and long phases of just following an AI as it struggles with its waypoints. It's great that they don't stop bullets, but not so great that the AI can see through them. The AI just can't handle the weapons, and that makes it way too easy to take them out in large numbers. I actually went straight for the royalist camp in that mission, which is why by the time I finally rescued the prisoners, more than 30 royalist troops had already been killed.Īnd that's pretty much the biggest problem I have with the campaign - even when I'm in command of ~90 men (though my own squad has lately refused to open fire on the enemy), I still feel like a one-man army. To New Comers : Please install the two first packs before the third one.Īnd finally,  a BIG THANK to the community members that kindly supported this mod and encouraged me to go on  Temporary Download Link (Rapidshare) (36,6 Mo) New dead anims using DMA UNIGEN dead anims, getting rid of former ones As requested, a baker riffle with no bayonet and corresponding 95th soldiers Special attention was paid on the realism and variety of the missions It features most of the scripts and objects of the new release A 30 missions campaign, featuring the story of a French officer in 1814/15 on a British occupied island Script, burying dead script, formation scripts. various scripts : chimney smoke script, surrender script, wounded script, picking wounded with stretcher ![]() a scripts pbo is included, but scripts are also available in a separate folder for mission edition Napoleonic Nogova island, with no modern stuff and using Napoleonic style houses and objects Those objects can be WRP placed objects Several BIS retextured houses and tower, castle walls, bridge Tent, gunstack, drum with playcard on it, camp fire, torch, candle, gallows Artillery limbers for the main countries, that can be deployed or repacked by player or AI Artillery caissons for the main countries Transport ship with animated mast simulating wind direction changes Transport wagons (covered and uncovered) Weapons : pikes, swords, forks, stones, axes, fists Armed and unarmed civilians of each sides
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